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Travix Tournament

Pure Skill-Based Warfare

"Looking to the future, we have an exciting concept in mind: a completely level playing field with a brand-new Tournament Server. This special world would be built for pure, skill-based warfare."

Designed specifically for absolute fair competition, the Tournament World features three crucial strategic pillars:

🚫💰
No Gold Purchases

Absolutely no pay-to-win. Every player will receive a generous daily gold reward instead, making skills the only weapon.

🔒🔄
No Gold Transfers

Gold cannot be moved to or from other servers. This ensures a completely fresh, fair start where accumulated resources carry no power.

🛡️⚔️
Strategic Restrictions

Stricter rules on sending resources and troops, such as completely disabling reinforcements for non-alliance players.

🔒 Tournament Restrictions & Anti-Push Measures

To foster a highly competitive, fair, and team-oriented environment, we have implemented several custom rules and restrictions for your Tournament World. These features prevent exploitation (such as friendly push-farming) and align the world with classic, professional tournament rules.

⚖️
Direct Resource Shipping

Marketplace controls to prevent friendly push-farming:

  • Restriction: Sending resources directly to non-alliance or non-confederation members.
  • Allowed: Sending resources directly to your own villages, alliance members, or confederation members.
  • Allowed: Using the public marketplace for standard resource trading (public offers).
⚠️ Direct resources can only be sent to yourself, alliance members, or confederacy members.
⚔️
Zero-Resource & No-XP Allied Raids

Diplomacy checks applied directly to combat bounties and hero experience:

  • Restriction: Looting/stealing resources from your own alliance or confederation members (carrying capacity is overridden to 0).
  • Restriction: Gaining hero experience by attacking or defending against alliance or confederation members (set to 0 XP).
  • Allowed: Raiding friendly targets for combat coordination and wall/building damage.
  • Allowed: Standard combat calculations (casualties, wall damage) remain 100% unaffected.
💡

Diplomacy Hot-Syncing: These restrictions integrate directly with the alliance database. Any changes in diplomacy (forming new confederacies or breaking old ones) are applied instantly to active raids and resource dispatches without requiring a server reboot!

⚔️ Server Configuration

Information
Server Speed:40x
Troop Speed:15x
Storage Capacity:20x
Beginner Protection:1 Day (24 hours)
Natar Spawns & Gold
Map Size:200x200
Starting Gold:80 Gold
Natars Spawn Time:8 Days
WW Spawn Time:14 Days
WW Plans Spawn:20 Days

📅 Round Timeline

Server Start: To Be Announced
Server Start: Fresh accounts open, beginner protection active.
Artifacts Spawn: 8 Days after start
Artifacts Spawn: Unique, Great, and Small artifacts scattered on the map.
WW Villages Spawn: 14 Days after start
Wonder of the World Villages Spawn: Natarian strongholds appear for capturing.
Plans Spawn: 20 Days after start
WW Construction Plans Spawn: Crucial plans needed to upgrade the WW.
WW Race Final: 25 - 30 Days after start (Expected)
Wonder of the World Race Final: The final battles to build level 100 WW and declare the winner.

🪙 Gold Claim

Earn free Gold rewards based on your participation and activity on the Tournament server:

🎁
200 Gold

Claimable every 24 hours

🗳️
Up to 110 Gold

Daily votes reward limit

👥
500 Gold

Per invited friend

We want to build the worlds you want to play in, so we need your input! Click the "Speed Vote & Poll" tab above to lock in your votes today!

🗳️ SHAPE THE TOURNAMENT 🗳️

Would you like to have a tournament world?

Next we will ask you for the speed selection.

⚔️ Yes (Sign Me Up!) 0%
🤔 Undecided / No 0%