Manual

You can choose between three tribes in Travix: Romans, Gauls and Teutons. Each tribe has advantages and disadvantages and their troops are also very different. It is important to choose the tribe that fits you perfectly.

The Romans

Roman Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travix. They are very balanced and useful in attacking and defending.

To guarantee this variety the Roman troops are trained for a very long time and their training is expensive. Their infantry is a living legend, but their defence against enemy cavalry isn't as good as that of the other tribes. The amount of resources a Roman merchant is able to carry is very low.

Because they are weak at the beginning of the game, they are a bad choice for beginners.

The Roman troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Legionnaire 403550 120100150306
Praetorian 306535 100130160705
Imperian 704025 150160210807
Equites Legati 02010 140160204016
Equites Imperatoris 1206550 55044032010014
Equites Caesaris 18080105 55064080018010
Battering Ram 603075 900360500704
Fire Catapult 756010 9501350600903
Senator 504030 307502720045000375004
Settler 08080 58005300720055005

The specialties

  • Can raise or extend a building and resource field simultaneously
  • The City Wall gives a high defence bonus
  • Merchants can carry 500 units of resources (speed: 16 fields/hour)
  • Very powerful infantry, average cavalry
  • Development is expensive and takes a long time.

The Teutons

Teuton The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.

However, they lack the military discipline of the Gauls or Romans which causes them to be weak in speed and defence.


For aggressive and experienced players the Teutons are an excellent choice!

The Teutonic Troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Clubswinger 40205 957540407
Spearman 103560 1457085407
Axeman 603030 130120170706
Scout 0105 16010050509
Paladin 5510040 3702702907510
Teutonic Knight 1505075 450515480809
Ram 653080 1000300350704
Catapult 506010 9001200600603
Chief 406040 355002660025000272004
Settler 108080 72005500580065005

The specialties

  • Plunder bonus: enemy crannies only hides 66% of the normal amount in Travix version 2.5 and 3, and 80% of the normal amount in Travix version 3.5.
  • The earth wall is almost indestructible but only gives a minimal defence bonus
  • Merchants can carry 1000 units of resources (speed: 12 fields/hour)
  • Cheap, fast troops which are excellent plunderers
  • Weak defence

The Gauls

The Gauls The Gauls are the most peaceful of all three tribes in Travix. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them.

This tribe is very easy to defend, but an aggressive tactic is possible too. This gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent.

For beginners and those players who don't know exactly what they want to play, the Gauls are the ideal choice.

The Gallic Troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Phalanx 154050 10013055307
Swordsman 653520 140150185606
Pathfinder 02010 170150204017
Theutates Thunder 902540 3504502306019
Druidrider 4511555 36033028012016
Haeduan 14050165 50062067517013
Ram 5030105 950555330754
Trebuchet 704510 9601450630903
Chieftain 405050 307504540031000375005
Settler 08080 55007000530049005

The specialties

  • Speed bonus: Fastest troops in the game
  • The palisade gives an average defence bonus
  • Merchants can carry 750 units of resources (speed: 24 fields/hour)
  • Cranny is twice as big
  • Expensive siege weapons
  • Cheap settlers

The Natars

Natar The Natars are an ancient and mysterious force — neither ally nor enemy you can negotiate with. They are not a tribe any player can choose; instead they serve as the game's own army, silently expanding across the map and guarding the World Wonder artefacts at the very heart of Travix. As the end-game approaches, Natarian waves grow ever stronger and more frequent, attacking every village on the map without exception.

Their army is unlike anything the three playable tribes can field: war elephants that shatter walls, birds of prey that cannot be intercepted in the skies, and an emperor whose very presence can turn a village's loyalty. They have no interest in resources — they exist only to conquer.

The Natars cannot be played by any human player. They are a pure NPC tribe.

Note: The Natars are a pure NPC tribe and thus cannot be selected or played. All resource costs are 0 because Natarian units are never trained — they spawn directly as opponents.

The Natarian Troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Pikeman 203550 00006
Thorned Warrior 653010 00007
Guardsman 1009075 00006
Birds of Prey 10 000025
Axerider 1558050 000014
Natarian Knight 17014080 000012
War Elephant 250120150 00005
Ballista 604510 00003
Natarian Emperor 805050 00005
Natarian Settler 304040 00005

The specialties

  • Cannot be selected or played — the Natars are the game's NPC antagonist tribe
  • All resource costs are 0: Natarian units spawn as NPC-controlled armies and cannot be trained by players
  • The War Elephant is the single strongest unit in the game (250 attack, 120/150 defence) and ignores walls
  • Birds of Prey are the fastest scouting unit at 25 fields/hour and nearly impossible to intercept
  • The Natarian Emperor can reduce village loyalty, similar to a Senator or Chieftain
  • The Natarian Settler can carry 3000 resources — far exceeding any playable tribe's merchant
  • Launch coordinated end-game attacks on all players as the World Wonder race reaches its conclusion

Artifact Limitations

  • Account Limit: A player can hold a maximum of 3 artifacts total.
  • Village Limit: A single village can hold a maximum of 1 artifact (Treasury level 20 allows holding Large/Unique, but does not add an extra slot).
  • Large/Unique Limit: You can only hold ONE Large or Unique artifact per account. If you possess a Large or Unique artifact, you cannot claim another.
  • Allowed Combinations: 3 Small OR 2 Small + 1 Large OR 2 Small + 1 Unique.

Server Troop Multipliers

  • Dynamic Scaling: The number of Natarian troops defending Artifacts/World Wonders, as well as the size of their attack waves, scale based on the specific server you are playing on.
  • Where to check: You can find the exact multipliers for your server on the homepage by selecting Server Info.
  • Defense Multiplier (Natars troop mult.): The base defense troops shown in the tables below are for a 1x multiplier. Multiply these by your server's Natars troop mult. to get the exact artifact and WW defense sizes.
  • Attack Multiplier (Natars attack mult.): Natarian attacks on World Wonders use a completely separate multiplier (NATARS_UNITS_ATT). Multiply the base attack wave numbers in the final table by your server's Natars attack mult. to determine the size of incoming sweeps and catapult waves.

Artifact & WW Plan Defense Troops (1x Server)

Unit Small / Plan Large Unique
Pikeman Pikeman 1,500 – 2,400 3,000 – 4,800 4,500 – 7,200
Thorned Warrior Thorned Warrior 2,000 – 3,200 4,000 – 6,400 6,000 – 9,600
Guardsman Guardsman 2,000 – 3,200 4,000 – 6,400 6,000 – 9,600
Birds of Prey Birds of Prey 100 – 200 200 – 400 300 – 600
Axerider Axerider 1,500 – 2,400 3,000 – 4,800 4,500 – 7,200
Natarian Knight Natarian Knight 700 – 1,100 1,400 – 2,200 2,100 – 3,300
War Elephant War Elephant 450 – 800 900 – 1,600 1,350 – 2,400
Ballista Ballista 90 – 220 180 – 440 270 – 660
Natarian Emperor Natarian Emperor 1 – 5 2 – 10 3 – 15
Natarian Settler Natarian Settler 1 – 5 2 – 10 3 – 15

World Wonder Initial Defense (1x Server)

Unit Troops Range
Pikeman Pikeman 500 – 12,000
Thorned Warrior Thorned Warrior 1,000 – 14,000
Guardsman Guardsman 2,000 – 10,000
Birds of Prey Birds of Prey 100 – 500
Axerider Axerider 480 – 9,000
Natarian Knight Natarian Knight 400 – 7,000

Natarian Attacks on World Wonders (1x Server)

WW Lvl Wave Thorned Warrior Guardsman Axerider Natarian Knight War Elephant Ballista
5 Wave 1 3,4122,8144,1563,5539-
Wave 2 35-77331710
10 Wave 1 4,3143,6885,2654,62113-
Wave 2 65-175772817
15 Wave 1 4,6454,2675,6595,27215-
Wave 2 99-3051344025
20 Wave 1 6,2075,8817,6257,22522-
Wave 2 144-4562015636
25 Wave 1 6,0045,9777,4007,27723-
Wave 2 152-4992205837
30 Wave 1 7,0737,1818,7308,71327-
Wave 2 183-6072686945
35 Wave 1 7,0907,3208,7628,85628-
Wave 2 186-6202787045
40 Wave 1 7,8526,9679,6068,66725-
Wave 2 146-4311906037
45 Wave 1 8,4808,88310,49010,71935-
Wave 2 223-7503318354
50 Wave 1 8,5229,03810,55110,88335-
Wave 2 224-7573358354
55 Wave 1 8,9318,69010,99210,62432-
Wave 2 219-7073128454
60 Wave 1 12,13813,01315,04015,64251-
Wave 2 318-1,07947711876
65 Wave 1 13,39714,61916,62217,52158-
Wave 2 345-1,18252212783
70 Wave 1 16,32317,66520,24021,20170-
Wave 2 424-1,447640157102
75 Wave 1 20,73922,79625,74627,28891-
Wave 2 529-1,816803194127
80 Wave 1 21,85724,18027,14728,91497-
Wave 2 551-1,898839202132
85 Wave 1 22,47625,00727,92829,876100-
Wave 2 560-1,933855205134
90 Wave 1 31,34535,05338,96341,843141-
Wave 2 771-2,6681,180281184
95 Wave 1 31,72035,63539,44342,506144-
Wave 2 771-2,6711,181281184
99 Wave 1 36,25140,86145,08948,714165-
Wave 2 872-3,0251,338317208
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