Manual
You can choose between three tribes in Travix: Romans, Gauls and Teutons. Each tribe has advantages and disadvantages and their troops are also very different. It is important to choose the tribe that fits you perfectly.
The Romans
Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travix. They are very balanced and useful in attacking and defending.
To guarantee this variety the Roman troops are trained for a very long time and their training is expensive. Their infantry is a living legend, but their defence against enemy cavalry isn't as good as that of the other tribes. The amount of resources a Roman merchant is able to carry is very low.
Because they are weak at the beginning of the game, they are a bad choice for beginners.
The specialties
- Can raise or extend a building and resource field simultaneously
- The City Wall gives a high defence bonus
- Merchants can carry 500 units of resources (speed: 16 fields/hour)
- Very powerful infantry, average cavalry
- Development is expensive and takes a long time.
The Teutons
The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.
However, they lack the military discipline of the Gauls or Romans which causes them to be weak in speed and defence.
For aggressive and experienced players the Teutons are an excellent choice!
The specialties
- Plunder bonus: enemy crannies only hides 66% of the normal amount in Travix version 2.5 and 3, and 80% of the normal amount in Travix version 3.5.
- The earth wall is almost indestructible but only gives a minimal defence bonus
- Merchants can carry 1000 units of resources (speed: 12 fields/hour)
- Cheap, fast troops which are excellent plunderers
- Weak defence
The Gauls
The Gauls are the most peaceful of all three tribes in Travix. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them.
This tribe is very easy to defend, but an aggressive tactic is possible too. This gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent.
For beginners and those players who don't know exactly what they want to play, the Gauls are the ideal choice.
The specialties
- Speed bonus: Fastest troops in the game
- The palisade gives an average defence bonus
- Merchants can carry 750 units of resources (speed: 24 fields/hour)
- Cranny is twice as big
- Expensive siege weapons
- Cheap settlers
The Natars
The Natars are an ancient and mysterious force — neither ally nor enemy you can negotiate with. They are not a tribe any player can choose; instead they serve as the game's own army, silently expanding across the map and guarding the World Wonder artefacts at the very heart of Travix. As the end-game approaches, Natarian waves grow ever stronger and more frequent, attacking every village on the map without exception.
Their army is unlike anything the three playable tribes can field: war elephants that shatter walls, birds of prey that cannot be intercepted in the skies, and an emperor whose very presence can turn a village's loyalty. They have no interest in resources — they exist only to conquer.
The Natars cannot be played by any human player. They are a pure NPC tribe.
The specialties
- Cannot be selected or played — the Natars are the game's NPC antagonist tribe
- All resource costs are 0: Natarian units spawn as NPC-controlled armies and cannot be trained by players
- The War Elephant is the single strongest unit in the game (250 attack, 120/150 defence) and ignores walls
- Birds of Prey are the fastest scouting unit at 25 fields/hour and nearly impossible to intercept
- The Natarian Emperor can reduce village loyalty, similar to a Senator or Chieftain
- The Natarian Settler can carry 3000 resources — far exceeding any playable tribe's merchant
- Launch coordinated end-game attacks on all players as the World Wonder race reaches its conclusion
Artifact Limitations
- Account Limit: A player can hold a maximum of 3 artifacts total.
- Village Limit: A single village can hold a maximum of 1 artifact (Treasury level 20 allows holding Large/Unique, but does not add an extra slot).
- Large/Unique Limit: You can only hold ONE Large or Unique artifact per account. If you possess a Large or Unique artifact, you cannot claim another.
- Allowed Combinations: 3 Small OR 2 Small + 1 Large OR 2 Small + 1 Unique.
Server Troop Multipliers
- Dynamic Scaling: The number of Natarian troops defending Artifacts/World Wonders, as well as the size of their attack waves, scale based on the specific server you are playing on.
- Where to check: You can find the exact multipliers for your server on the homepage by selecting Server Info.
- Defense Multiplier (Natars troop mult.): The base defense troops shown in the tables below are for a 1x multiplier. Multiply these by your server's Natars troop mult. to get the exact artifact and WW defense sizes.
- Attack Multiplier (Natars attack mult.): Natarian attacks on World Wonders use a completely separate multiplier (
NATARS_UNITS_ATT). Multiply the base attack wave numbers in the final table by your server's Natars attack mult. to determine the size of incoming sweeps and catapult waves.
Artifact & WW Plan Defense Troops (1x Server) |
|||
| Unit | Small / Plan | Large | Unique |
|---|---|---|---|
| 1,500 – 2,400 | 3,000 – 4,800 | 4,500 – 7,200 | |
| 2,000 – 3,200 | 4,000 – 6,400 | 6,000 – 9,600 | |
| 2,000 – 3,200 | 4,000 – 6,400 | 6,000 – 9,600 | |
| 100 – 200 | 200 – 400 | 300 – 600 | |
| 1,500 – 2,400 | 3,000 – 4,800 | 4,500 – 7,200 | |
| 700 – 1,100 | 1,400 – 2,200 | 2,100 – 3,300 | |
| 450 – 800 | 900 – 1,600 | 1,350 – 2,400 | |
| 90 – 220 | 180 – 440 | 270 – 660 | |
| 1 – 5 | 2 – 10 | 3 – 15 | |
| 1 – 5 | 2 – 10 | 3 – 15 | |
World Wonder Initial Defense (1x Server) |
|
| Unit | Troops Range |
|---|---|
| 500 – 12,000 | |
| 1,000 – 14,000 | |
| 2,000 – 10,000 | |
| 100 – 500 | |
| 480 – 9,000 | |
| 400 – 7,000 | |
Natarian Attacks on World Wonders (1x Server) |
|||||||
| WW Lvl | Wave | ||||||
|---|---|---|---|---|---|---|---|
| 5 | Wave 1 | 3,412 | 2,814 | 4,156 | 3,553 | 9 | - |
| Wave 2 | 35 | - | 77 | 33 | 17 | 10 | |
| 10 | Wave 1 | 4,314 | 3,688 | 5,265 | 4,621 | 13 | - |
| Wave 2 | 65 | - | 175 | 77 | 28 | 17 | |
| 15 | Wave 1 | 4,645 | 4,267 | 5,659 | 5,272 | 15 | - |
| Wave 2 | 99 | - | 305 | 134 | 40 | 25 | |
| 20 | Wave 1 | 6,207 | 5,881 | 7,625 | 7,225 | 22 | - |
| Wave 2 | 144 | - | 456 | 201 | 56 | 36 | |
| 25 | Wave 1 | 6,004 | 5,977 | 7,400 | 7,277 | 23 | - |
| Wave 2 | 152 | - | 499 | 220 | 58 | 37 | |
| 30 | Wave 1 | 7,073 | 7,181 | 8,730 | 8,713 | 27 | - |
| Wave 2 | 183 | - | 607 | 268 | 69 | 45 | |
| 35 | Wave 1 | 7,090 | 7,320 | 8,762 | 8,856 | 28 | - |
| Wave 2 | 186 | - | 620 | 278 | 70 | 45 | |
| 40 | Wave 1 | 7,852 | 6,967 | 9,606 | 8,667 | 25 | - |
| Wave 2 | 146 | - | 431 | 190 | 60 | 37 | |
| 45 | Wave 1 | 8,480 | 8,883 | 10,490 | 10,719 | 35 | - |
| Wave 2 | 223 | - | 750 | 331 | 83 | 54 | |
| 50 | Wave 1 | 8,522 | 9,038 | 10,551 | 10,883 | 35 | - |
| Wave 2 | 224 | - | 757 | 335 | 83 | 54 | |
| 55 | Wave 1 | 8,931 | 8,690 | 10,992 | 10,624 | 32 | - |
| Wave 2 | 219 | - | 707 | 312 | 84 | 54 | |
| 60 | Wave 1 | 12,138 | 13,013 | 15,040 | 15,642 | 51 | - |
| Wave 2 | 318 | - | 1,079 | 477 | 118 | 76 | |
| 65 | Wave 1 | 13,397 | 14,619 | 16,622 | 17,521 | 58 | - |
| Wave 2 | 345 | - | 1,182 | 522 | 127 | 83 | |
| 70 | Wave 1 | 16,323 | 17,665 | 20,240 | 21,201 | 70 | - |
| Wave 2 | 424 | - | 1,447 | 640 | 157 | 102 | |
| 75 | Wave 1 | 20,739 | 22,796 | 25,746 | 27,288 | 91 | - |
| Wave 2 | 529 | - | 1,816 | 803 | 194 | 127 | |
| 80 | Wave 1 | 21,857 | 24,180 | 27,147 | 28,914 | 97 | - |
| Wave 2 | 551 | - | 1,898 | 839 | 202 | 132 | |
| 85 | Wave 1 | 22,476 | 25,007 | 27,928 | 29,876 | 100 | - |
| Wave 2 | 560 | - | 1,933 | 855 | 205 | 134 | |
| 90 | Wave 1 | 31,345 | 35,053 | 38,963 | 41,843 | 141 | - |
| Wave 2 | 771 | - | 2,668 | 1,180 | 281 | 184 | |
| 95 | Wave 1 | 31,720 | 35,635 | 39,443 | 42,506 | 144 | - |
| Wave 2 | 771 | - | 2,671 | 1,181 | 281 | 184 | |
| 99 | Wave 1 | 36,251 | 40,861 | 45,089 | 48,714 | 165 | - |
| Wave 2 | 872 | - | 3,025 | 1,338 | 317 | 208 | |

