Tribe: Gauls

Tribe Overview

The Gauls are the most defensive tribe in Travix. Their cavalry units are the fastest in the game, and their crannies hold 1.5x more resources to protect against raids. They also have the Trapper building to capture attacking troops. They are highly versatile and excel in both defense and swift counter-attacks.

Special Trait:

Defense & Traps: Gauls have double cranny capacity, protecting resources from raiders. They can construct the Trapper building to capture attackers, and their cavalry units are the fastest in the game.

Troops

Here are the detailed stats, resource costs, and actual training times (at server speed 10x) for the units of the Gauls:

Phalanx
Attack: 15
Speed: 7 fields/h
Def (Inf): 40
Upkeep Upkeep: 1
Def (Cav): 50
Carrying: 35
Wood 100
Clay 130
Iron 55
Crop 30
View Lvl 1-20 Training (Barracks)
Lvl 1: 1m 44s
Lvl 2: 1m 34s
Lvl 3: 1m 26s
Lvl 4: 1m 14s
Lvl 5: 1m 9s
Lvl 6: 1m 1s
Lvl 7: 55.27 s
Lvl 8: 49.74 s
Lvl 9: 44.77 s
Lvl 10: 40.29 s
Lvl 11: 36.26 s
Lvl 12: 32.64 s
Lvl 13: 29.37 s
Lvl 14: 26.44 s
Lvl 15: 23.80 s
Lvl 16: 21.41 s
Lvl 17: 19.27 s
Lvl 18: 17.35 s
Lvl 19: 15.53 s
Lvl 20: 14.05 s
Pathfinder
Attack: 0
Speed: 17 fields/h
Def (Inf): 20
Upkeep Upkeep: 2
Def (Cav): 10
Carrying: 0
Wood 170
Clay 150
Iron 20
Crop 40
View Lvl 1-20 Training (Stable)
Lvl 1: 2m 16s
Lvl 2: 2m 3s
Lvl 3: 1m 53s
Lvl 4: 1m 37s
Lvl 5: 1m 29s
Lvl 6: 1m 20s
Lvl 7: 1m 12s
Lvl 8: 1m 5s
Lvl 9: 58.55 s
Lvl 10: 52.69 s
Lvl 11: 47.42 s
Lvl 12: 42.68 s
Lvl 13: 38.41 s
Lvl 14: 34.57 s
Lvl 15: 31.12 s
Lvl 16: 28.00 s
Lvl 17: 25.20 s
Lvl 18: 22.68 s
Lvl 19: 20.30 s
Lvl 20: 18.37 s
Druidrider
Attack: 45
Speed: 16 fields/h
Def (Inf): 115
Upkeep Upkeep: 2
Def (Cav): 55
Carrying: 35
Wood 360
Clay 330
Iron 280
Crop 120
View Lvl 1-20 Training (Stable)
Lvl 1: 4m 16s
Lvl 2: 3m 52s
Lvl 3: 3m 33s
Lvl 4: 3m 2s
Lvl 5: 2m 47s
Lvl 6: 2m 31s
Lvl 7: 2m 16s
Lvl 8: 2m 2s
Lvl 9: 1m 50s
Lvl 10: 1m 39s
Lvl 11: 1m 29s
Lvl 12: 1m 20s
Lvl 13: 1m 12s
Lvl 14: 1m 5s
Lvl 15: 58.57 s
Lvl 16: 52.71 s
Lvl 17: 47.44 s
Lvl 18: 42.70 s
Lvl 19: 38.22 s
Lvl 20: 34.59 s
Ram
Attack: 50
Speed: 4 fields/h
Def (Inf): 30
Upkeep Upkeep: 3
Def (Cav): 105
Carrying: 0
Wood 950
Clay 555
Iron 330
Crop 75
View Lvl 1-20 Training (Workshop)
Lvl 1: 8m 20s
Lvl 2: 7m 34s
Lvl 3: 6m 56s
Lvl 4: 5m 57s
Lvl 5: 5m 28s
Lvl 6: 4m 55s
Lvl 7: 4m 25s
Lvl 8: 3m 59s
Lvl 9: 3m 35s
Lvl 10: 3m 13s
Lvl 11: 2m 54s
Lvl 12: 2m 36s
Lvl 13: 2m 21s
Lvl 14: 2m 7s
Lvl 15: 1m 54s
Lvl 16: 1m 42s
Lvl 17: 1m 32s
Lvl 18: 1m 23s
Lvl 19: 1m 14s
Lvl 20: 1m 7s
Chieftain
Attack: 40
Speed: 5 fields/h
Def (Inf): 50
Upkeep Upkeep: 4
Def (Cav): 50
Carrying: 0
Wood 30750
Clay 45400
Iron 31000
Crop 37500
Training Time (Residence / Palace)
Training Time: 2h 31m
Swordsman
Attack: 65
Speed: 6 fields/h
Def (Inf): 35
Upkeep Upkeep: 1
Def (Cav): 20
Carrying: 45
Wood 140
Clay 150
Iron 185
Crop 60
View Lvl 1-20 Training (Barracks)
Lvl 1: 2m 24s
Lvl 2: 2m 10s
Lvl 3: 1m 59s
Lvl 4: 1m 42s
Lvl 5: 1m 36s
Lvl 6: 1m 25s
Lvl 7: 1m 16s
Lvl 8: 1m 8s
Lvl 9: 1m 1s
Lvl 10: 55.79 s
Lvl 11: 50.21 s
Lvl 12: 45.19 s
Lvl 13: 40.67 s
Lvl 14: 36.60 s
Lvl 15: 32.95 s
Lvl 16: 29.65 s
Lvl 17: 26.68 s
Lvl 18: 24.02 s
Lvl 19: 21.50 s
Lvl 20: 19.45 s
Theutates Thunder
Attack: 90
Speed: 19 fields/h
Def (Inf): 25
Upkeep Upkeep: 2
Def (Cav): 40
Carrying: 75
Wood 350
Clay 450
Iron 230
Crop 60
View Lvl 1-20 Training (Stable)
Lvl 1: 4m 8s
Lvl 2: 3m 45s
Lvl 3: 3m 26s
Lvl 4: 2m 57s
Lvl 5: 2m 42s
Lvl 6: 2m 26s
Lvl 7: 2m 11s
Lvl 8: 1m 58s
Lvl 9: 1m 46s
Lvl 10: 1m 36s
Lvl 11: 1m 26s
Lvl 12: 1m 17s
Lvl 13: 1m 10s
Lvl 14: 1m 3s
Lvl 15: 56.74 s
Lvl 16: 51.06 s
Lvl 17: 45.95 s
Lvl 18: 41.37 s
Lvl 19: 37.03 s
Lvl 20: 33.50 s
Haeduan
Attack: 140
Speed: 13 fields/h
Def (Inf): 50
Upkeep Upkeep: 3
Def (Cav): 165
Carrying: 65
Wood 500
Clay 620
Iron 675
Crop 170
View Lvl 1-20 Training (Stable)
Lvl 1: 5m 12s
Lvl 2: 4m 43s
Lvl 3: 4m 19s
Lvl 4: 3m 42s
Lvl 5: 3m 24s
Lvl 6: 3m 4s
Lvl 7: 2m 45s
Lvl 8: 2m 29s
Lvl 9: 2m 14s
Lvl 10: 2m 0s
Lvl 11: 1m 48s
Lvl 12: 1m 37s
Lvl 13: 1m 28s
Lvl 14: 1m 19s
Lvl 15: 1m 11s
Lvl 16: 1m 4s
Lvl 17: 57.81 s
Lvl 18: 52.04 s
Lvl 19: 46.58 s
Lvl 20: 42.15 s
Trebuchet
Attack: 70
Speed: 3 fields/h
Def (Inf): 45
Upkeep Upkeep: 6
Def (Cav): 10
Carrying: 0
Wood 960
Clay 1450
Iron 630
Crop 90
View Lvl 1-20 Training (Workshop)
Lvl 1: 15m 0s
Lvl 2: 13m 38s
Lvl 3: 12m 29s
Lvl 4: 10m 42s
Lvl 5: 9m 50s
Lvl 6: 8m 51s
Lvl 7: 7m 58s
Lvl 8: 7m 10s
Lvl 9: 6m 27s
Lvl 10: 5m 48s
Lvl 11: 5m 13s
Lvl 12: 4m 42s
Lvl 13: 4m 14s
Lvl 14: 3m 48s
Lvl 15: 3m 25s
Lvl 16: 3m 5s
Lvl 17: 2m 46s
Lvl 18: 2m 30s
Lvl 19: 2m 14s
Lvl 20: 2m 1s
Settler
Attack: 0
Speed: 5 fields/h
Def (Inf): 80
Upkeep Upkeep: 1
Def (Cav): 80
Carrying: 3000
Wood 5500
Clay 7000
Iron 5300
Crop 4900
Training Time (Residence / Palace)
Training Time: 37m 50s

Special Buildings

Trapper

The Trapper is a unique Gaul building that protects the village with hidden traps. Enemy troops who fail a raid can be caught in these traps, preventing resource loss and keeping prisoners until released or rescued.

Trapper & Trap Mechanics:
  • Trap Capacity: Each Trapper provides a baseline number of traps (up to 400 traps at level 20). On this server, this is multiplied by the Trapper Capacity setting (10x), allowing a maximum of 4000 traps at building level 20.
  • Multiple Trappers: Once your first Trapper reaches level 20, you can build additional Trapper buildings in the same village to further increase your trap limit.
  • Troop Capture: When attacked, traps capture incoming troops before battle commences. Captured troops do not participate in the fight, take no damage, and do not deal damage. If all attackers are trapped, the attack fails completely and no resources are stolen.
  • Feeding Prisoners: Trapped troops continue to consume crop/food from their home village, NOT from the Gauls village where they are trapped.
  • Freeing via Attack (Rescue): If the attacker (or their ally) launches a successful Normal Attack (not a Raid) and wipes out all defending troops, all trapped units are freed. In this case, 50% of the traps are destroyed (must be rebuilt) and 50% are repaired for free.
  • Releasing by Gaul Owner: The defender can release the prisoners at any time via the Rally Point. If released, 100% of the traps are automatically repaired for free.
  • Disbanding by Attacker: The attacker can kill their own trapped troops from their Rally Point. If disbanded, 100% of the traps are repaired for free.

Tribe Wall

Palisade

The Gaulish Palisade is a well-balanced defensive barrier, offering solid defensive bonuses and moderate durability.

  • Defensive Bonus: 1.025^level (+2.5% per level). At Level 20, defense is boosted by +63.9% (1.64x).
  • Durability Factor: 2x (Requires 2 times as many Rams to damage compared to Roman City Walls).
Gauls Details
Gauls
Tribe Units: 10 Units